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5-PITCH RULES
1. Each game will be five (5) innings long with a time limit of one
(1) hour. No inning shall start after 55 minute of play, but inning
will be completed if started. A new inning begins with the last out of
the previous inning. Tie games will be played until one team wins, not
to exceed one (1) hour, 15 minutes. If there is no winner after one (1)
hour, 15 minutes, the ball game will be rescheduled for a later date and
players will resume positions and batting order where game stopped.
2. Home team shall occupy the first base dugout and visiting team
shall occupy the third base dugout.
3.
Run limit is six (6) runs, per inning and then the team batting
takes the field.
4.
There can be only two (2) offensive coaches on the field (first
and third bases).
5. Two (2) defensive coaches may position themselves in outfield
foul territory, one on each foul line.
6. Each manager must provide a
complete batting line-up to the
scorekeeper and the opposing manager, 15 minutes prior to game start.
7.
Every player bats and batting orders remain the same throughout
the game.
8. There will be ten (10) defensive players on the field at one
time. There must be four (4) players on the outfield grass.
9.
Any coach physically assisting an offensive player on the field
will constitute interference and that player will be called out.
10. Every offensive player must wear a helmet when batting or running
the bases. The defensive catcher must wear a protective mask, a chest
protector, and a helmet.
11. Each team must furnish one (1) new baseball per game. This game
ball will be given to the umpire before game starts and will be returned
after the game.
12. A batter slinging their bat will be a judgment call by the
umpire. The first offense per batter will only be a warning. The
judgment call on the second and any subsequent offense committed by the
same batter shall constitute an out.
13. The Little League Pledge will be said prior to game start with
the players and managers lining up on the first and third base lines.
The home team captain will lead the pledge.
14.
The overthrow rule will apply as follows: There is no automatic
free base for overthrown balls that are playable inside the fenced
field. If player-runner elects to take the next base after a ball is
overthrown into foul territory, he shall only be allowed to take one
base at his own risk. Overthrows to the defensive pitcher are treated
the same as overthrows to a base. The runner may advance at his own risk
and is limited to one base. Compound overthrows shall not occur.
Overthrows to the defensive pitcher are considered to be compound.
15. Runners cannot advance when the ball is in the controlled
possession of the designated pitcher with both feet inside the pitcher's
circle. The exception being a forced play.
16.
Each player must play at least six (6) consecutive
defensive outs. After all players have qualified, free substitution is
allowed.
17. Each team must be able to fill a team of at least eight (8)
players ten (10) minutes after scheduled game start or that team will
forfeit the game. Failure to play the game with less than 9 players
will result in an out for the 9th player position.
18. All players arriving after the start of the game must be added to
the end of the lineup.
19.
Each player gets five (5) balls pitched to him or her by their
coach. The batter gets three (3) strikes to hit the ball. Foul ball on
the third strike is strike two, etc.
20.
A foul ball on the 5th pitch will constitute one
additional pitch.
21.
The defensive pitcher will position himself/herself in the
pitcher's circle, with at least one foot in the circle, to either side
of the manager-pitcher. The manager-pitcher may then pitch from anywhere
in the circle as long as he pitches on a direct line from home plate to
second base. This allows the manager-pitcher to pitch from a distance of
30 to 40 feet. The pitcher's plate is placed at 35 feet and is the
recommended distance.
22.
If the batted ball hits the manager-pitcher or the
manager-pitcher interferes with the defensive pitcher and it is judged
unintentional by the umpire, the ball is dead and the batter gets the
swing over. If the ball hits the manager-pitcher or the manager-pitcher
interferes with the defensive pitcher and it is judged intentional by
the umpire, the batter is out.
23.
The manager pitcher cannot
interfere with the ball or any player while pitching the ball. The
manager-pitcher must make every effort not to interfere with the play of
the ball by the defensive players. The manager-pitcher must leave fair
territory on the first base side of the infield as soon as the ball is
put into play, avoiding any contact with the ball, runner and/or
defensive player(s). First offense will warrant a warning. Second and
any subsequent offense will result in an automatic out. Runner(s) will
remain on base.
24. There will be no infield
fly rule in 5-Pitch.
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